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AI Insights · Timothy · October 2021

Top 5 Crime Games on Android in Ecuador for Q3 2021

Discover the performance trends of the top 5 crime games on Android in Ecuador for Q3 2021, including downloads, revenue, and active users.

Top 5 Crime Games on Android in Ecuador for Q3 2021

In Q3 2021, the top 5 crime games on the Android platform in Ecuador showed varied performance trends. Here's a closer look at how each of these games fared during this period.

Mafia City

Weekly Revenue: The game experienced fluctuations in revenue, starting from $293 in the last week of June and peaking at $514 in mid-July. The revenue saw an upward trend again, reaching $489 in mid-August and ending the quarter at $429.

Weekly Downloads: Downloads for Mafia City started strong with 1.7K in late June, peaking at 2.5K by the end of August. The quarter closed with a steady download rate of around 2K.

Weekly Active Users: Active users showed a slight decline from 9K in late June to 8.6K by mid-September, with a minor recovery to 9K by the end of the quarter.

Grand Theft Auto: San Andreas

Weekly Revenue: The game showed a consistent increase in revenue, starting from $110 in late June and reaching its peak at $199 by the end of July. The quarter concluded with a revenue of $182 in late September.

Manor Matters

Weekly Revenue: This game had a relatively stable revenue trend, starting at $137 in late June. There was a minor dip to $101 in mid-August but it recovered to $164 by the end of August, ending the quarter at $108.

Weekly Downloads: Downloads saw a significant drop from 3.2K at the end of June to just over 100 in mid-August. However, there was a gradual recovery to 182 by the end of September.

Weekly Active Users: Active users decreased from 17.2K in late June to around 8.6K by the end of September, showing a general downward trend throughout the quarter.

The King of Fighters ALLSTAR

Weekly Revenue: The game had a mixed revenue trend, starting at $208 in late June, peaking again at $218 in early August, and ending the quarter at $63.

Weekly Downloads: Downloads remained relatively stable, starting at 1K in late June and ending at 782 by late September, with minor fluctuations in between.

Weekly Active Users: Active users showed a slight decline from 1.4K in late June to 1.1K by the end of September, maintaining a relatively steady user base.

June's Journey: Hidden Objects

Weekly Revenue: Starting at $38 in late June, the game saw a significant increase in revenue, peaking at $146 in mid-September and ending the quarter at $134.

Weekly Downloads: Downloads were highly variable, starting at 4.2K in late June and peaking at 13.4K in mid-September. The quarter ended with a download count of 6.8K.

Weekly Active Users: Active users saw a substantial increase from 18.1K in late June to a peak of 32.7K in mid-September, ending the quarter at 22.6K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021